Thursday, March 5, 2015

In looking through my old projects to find anything useful I came across this little gem for which much of the modeling and and lighting was done by yours truly ;) I would be shaming myself however if I didn't mention the great work that was done by everyone involved.  Enjoy this 2012 masterpiece, Dueling Grounds:


Monday, February 23, 2015

New early renders for a bar/club environment I'm looking to create. The end goal is to mix a modern club with a sort of punk vibe from what you would see in 90's movies. No custom art yet which is where most of the "punk" will likely flourish but a few objects are scattered out w/ some basic lighting thrown in. There are actually multiple rooms not even shown her, but empty Lambert grey images aren't very fun :/


     Image

Friday, February 20, 2015

Can't believe it's already been a year! It seems I had gotten rather complacent with my projects while living out of a box here in sunny CA. Recent layoffs have opened up some interesting opportunities so it looks like I better get off my but and get some of these finished!

Monday, February 17, 2014

I decided to Bring back this Blog now that schools done with!! expect much more work coming through here as soon as I move out of the closet I am currently occupying. (I never truly appreciated how pivotal a work desk was until I did not have one)


So it seems like my brain wants to start tilting back towards fun with lighting again, which is probably good since I havn't delved too deep into it in a few years, but to help me find a muse I have decided to enlist the services of the worlds greatest detective:


Hopefully he has better luck than I have in the last week!!

**Sorry for such low res, I didn't feel like fooling around for 30 mins justified HD :p

Wednesday, April 24, 2013

Consolidated Final Project (4/24/13)

To recap: My senior project to to create a series of models which, while being aesthetically pleasing, also show good use of polygonal modeling practices, which in turn could be used in many situations with little to no  changes to the models themselves. Also, the creatures modeled should fit with each other as a group, being that  they are all very loosely based off of the vague descriptions of animals convinced by Peter V. Brett in his Demon Cycle series.


[Many of the following pictures are taken from turntables of the models]

group photo below


Fire Creature:  This Creature (about 1.5 feet tall) is supposed to resemble a small dog-like animal, however it's teeth and paws are radically different as it is much more oriented towards tearing things up.




This model is obviously a flyer. Making wings not part of it's "front arms" necessitated bigger wing design than originally intended but in the end it fits much better with the rest of the cast. Like every creature I've modeled, it's predatory.


This is a sand creature, highly modeled after a mix between sand lizards and alligators. the barbs on it's back may be fleshed out into longer barbs or thickened to actual spikes.



The Creature you see below you is primarily based off of what something based off of rock would look like. It's big as you can clearly see in the first image, and would be using it's arms much like a gorilla when moving around.


I call this one the Mind. I wanted it to look physically weak, but still bigger than a person, with few features concerning being predatory since it's more of a leader to the previous "drone"  creatures above.



I intend to present these models using a series of turntables as well as camera pans across the models to show off the geometry. Time permitting there will be some posing as well which I believe would benefit my showcasing the creatures greatly.


Monday, April 15, 2013

Update for: 4/15/13
All of these images below should give anyone a pretty good idea of sizes of the variouse creatures, as well as a new look at some of the new, cleaner, geometry.



I took a stab at making ears type things to fill the blank space and re worked more or less everything for the crown of the head down.


The big guy here walks similar to a gorilla or some other comparably big biped, so i had to give him a bit of a stomach reduction so the model didn't fold in on itself  I also re worked the shoulders as well as changed the upper torso.

 I deleted probably about 500 - 800 polygons for this guy below and I'm confident that I did it w/ almost no loss to detail, if anything, the arms could probably lose an edge loop or two more.

Tacked on the air beast just for a size reference, it was the only model I did not get to really touch this past week other than brainstorming new wing designs while i was taking a break.